﻿using System;
using System.Collections.Generic;
using System.Text;

namespace FFTWSharp
{
    public class VibrationConstant
    {
        public static double Acc0 { get; set; } = Math.Pow(10, -6);
        public static double Vel0 { get; set; } = Math.Pow(10, -6);
        public static double Dis0 { get; set; } = Math.Pow(10, -6);

        public static double AmplitudeRecoveryCoefficient { get; set; } = 2;
        public static double PowerRecoveryCoefficient { get; set; } = 1.633;

    }
}
